Combat Tuning
Following the user input from the previous version, I decided to re-work the combat mechanics. As was pointed out, attacking had absolutely no point since all the enemies could be parried. This gave me the idea to keep the player engaged by implementing a "suppression" mechanic. Now all the guards work as simple guards and in order to stagger your opponent you need to hit them continuously in order to suppress them. When the opponent is suppressed, the next guard against them staggers them for a critical hit.
I also added a new mechanic for projectile spells. Now they can be guarded too. Successfully guarding a projectile spell grants you its element and your next attack casts that very spell.
New changes include:
-Better tutorial, betterjumping, reworked boss, music.
Files
Get Windmills
Windmills
A combat focused metroidvania
Status | In development |
Author | poorlocke |
Genre | Action |
Tags | Action-Adventure, Dark Fantasy, Difficult, Fantasy, Metroidvania, Pixel Art, Retro, Souls-like |
More posts
- Windmills final demoJun 13, 2022
- Windmills goes on public BetaJan 28, 2022
- Alpha ReleaseAug 31, 2021
- Feinting attacksAug 18, 2021
- Project WindmillsAug 04, 2021
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