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Devlog
Windmills final demo
June 13, 2022
by
poorlocke
1
#demo
After a year since conception, I am finally entering the final phase of development. It has been quite a journey with its ups and downs. The game is very close to what I aimed for and I am very anxiou...
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Windmills goes on public Beta
January 28, 2022
by
poorlocke
1
#beta, #demo
Windmills has finally a Beta Release! After many months of development and a lot of painful polishing and optimization, I have a build that is pretty close to what I aim for the players to experience...
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Alpha Release
August 31, 2021
by
poorlocke
This is the alpha build of the game. With this release the gameplay and combat are finalized. There are 3 areas to explore and 2 bosses to vanquish. New mechanics have been introduced and controllers...
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Feinting attacks
August 18, 2021
by
poorlocke
1
Advanced enemies can feint their attacks to catch the player off-guard. This adds more depth to the combat and pushes the player to actually observe their foes...
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Combat Tuning
August 07, 2021
by
poorlocke
Following the user input from the previous version, I decided to re-work the combat mechanics. As was pointed out, attacking had absolutely no point since all the enemies could be parried. This gave m...
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Project Windmills
August 04, 2021
by
poorlocke
1
#metroidvania, #soulslike, #souls-like, #action
This project is called "Windmills". I got the inspiration for the name from Don Quixote's iconic encounter. Core Concept The initial thought was to have the protagonist narrating past events, but maki...
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